1. Repair Tools and Malfunctions

GameRant's repair guide describes using the Multi-Tool on damaged Trampler parts such as hissing pipes, bent plates and circuit boxes. Treat visible malfunctions as route timers: each one narrows what the ship can safely do.

Visible problemWhat it meansRepair timingRisk if ignored
Hissing pipeSystem damage or leak-like malfunctionRepair when area is quietSmall problem becomes a combat liability
Bent plateHull or armor damage cueRepair before a hold or chaseLess margin during extraction
Circuit boxUtility or system issueFix before using the route againUnexpected downtime under pressure

2. Repair Priority

  1. Mobility first:

    If damaged legs or movement issues make the Trampler slow, repair before looting. Into Indie Games and Mobalytics both stress the importance of movement and leg damage in fights.

  2. Survival systems second:

    Fix damage that threatens extraction holds, especially if the run already has target loot.

  3. Comfort repairs last:

    If the ship can move, fight and extract, cosmetic or low-impact issues can wait until the area is safer.

3. Repair During Combat

Combat repair is not a solo heroic move; it is a role. The driver needs an exit angle, the gunner needs to know pressure will drop and the repair player needs a clear target.

SituationRepair callWhy
Leg damage slows the shipRepair now or disengageMovement is the first survival layer.
Enemy reloads or turns awayUse the windowShort quiet moments are repair opportunities.
Second enemy appearsLeave firstRepairing in a crossfire usually loses more value.
Extraction ship is closeRepair only movement blockersBoarding matters more than full restoration.

4. Pre-extraction Maintenance Check

Before calling:Check that the Trampler can still move away from the tower if another ship arrives.

Before climbing:Put repair supplies where someone can reach them without emptying the whole inventory.

Before boarding:Stop doing full repairs once the rope window opens. Fix only what prevents boarding or movement.

5. Maintenance Loop After Every Run

After extraction

Sort repair materials

Move tools and materials into predictable storage before launching again.

Before launch

Assign repair role

Even a two-player crew should know who repairs and who keeps watch.

After a loss

Diagnose the first failure

Ask whether movement, repair access, route greed or combat angle caused the loss.

Next Reads

Sources