1. Repair Tools and Malfunctions
GameRant's repair guide describes using the Multi-Tool on damaged Trampler parts such as hissing pipes, bent plates and circuit boxes. Treat visible malfunctions as route timers: each one narrows what the ship can safely do.
2. Repair Priority
- Mobility first:
If damaged legs or movement issues make the Trampler slow, repair before looting. Into Indie Games and Mobalytics both stress the importance of movement and leg damage in fights.
- Survival systems second:
Fix damage that threatens extraction holds, especially if the run already has target loot.
- Comfort repairs last:
If the ship can move, fight and extract, cosmetic or low-impact issues can wait until the area is safer.
3. Repair During Combat
Combat repair is not a solo heroic move; it is a role. The driver needs an exit angle, the gunner needs to know pressure will drop and the repair player needs a clear target.
4. Pre-extraction Maintenance Check
Before calling:Check that the Trampler can still move away from the tower if another ship arrives.
Before climbing:Put repair supplies where someone can reach them without emptying the whole inventory.
Before boarding:Stop doing full repairs once the rope window opens. Fix only what prevents boarding or movement.
5. Maintenance Loop After Every Run
Sort repair materials
Move tools and materials into predictable storage before launching again.
Assign repair role
Even a two-player crew should know who repairs and who keeps watch.
Diagnose the first failure
Ask whether movement, repair access, route greed or combat angle caused the loss.