1. Route Types

RouteBest forMain riskStop rule
Wreck-to-wreck loopWarm-up loot and mechanical partsLow value if you overstayLeave after one useful crate or black box target
Named POI edge routeSafes, cabinets and higher-value cratesOther teams rotate inLeave after one rare source or when gunfire starts
Coral routeRare Valuables Safes and Upior checksLow drop consistency and high greed pressureLeave when target coral appears
Extraction setup routeGetting value home safelyRadio tower exposureCall only when hull and escape line are ready

2. POI Priorities

Public loot guides describe small POIs, wrecks and richer named locations as different risk tiers. Treat a POI as a job site, not a sightseeing stop: know what you want before parking.

  1. First pass: outside value

    Check outer containers and sound cues before entering deeper rooms. This reveals whether the area is safe enough to continue.

  2. Second pass: one rich source

    Pick a safe, cabinet cluster, black box or rare crate group. Do not clear every room just because it exists.

  3. Exit pass: return to the ship

    Move loot to the Trampler before the area gets loud. A rich POI is only valuable after extraction.

3. Plan Extraction Before Looting

GamesRadar and KeenGamer extraction notes both point players toward radio tower extraction. The practical route lesson: do not wait until your run is over to think about the tower.

Know the nearest tower direction

If you do not know where the exit plan is, your route is not ready for valuable loot.

Park for movement

Choose flat ground and an exit line, even if it means a slightly longer walk to the objective.

Protect the final minute

Extraction is when other teams know you may have value. Stop looting once the rope window matters.

4. Map Risk Signals

Dust trails:Another Trampler may be rotating into the same route. Decide early whether to hide, leave or take a better angle.

Flares:Signal smoke can mean communication, danger or extraction exposure. It is information, not a promise.

Gunfire:A fight can turn a quiet POI into a third-party magnet. Beginners should usually return to the ship.

Long parking time:If the Trampler has been stationary for too long, assume someone may have seen it.

5. Route Templates

10 min

Warm-up loop

Spawn, check one nearby wreck or small POI, take mechanical parts or useful supplies, then extract with a modest haul.

20 min

Resource route

Drive to one named POI edge, clear only the route to safes or target containers, then move toward extraction.

Team run

Combat route

Choose open terrain, assign driver/gunner/repair roles and avoid mixing high-value loot with fight practice.

6. Route Review Questions

  • Did the route have a clear extraction direction before the first loot stop?
  • Did you leave after the target item appeared?
  • Was the Trampler parked where it could move, repair and turn?
  • Did sound, smoke or dust tell you to leave earlier?

Next Reads

Sources