Extraction FAQ

How do I extract in SAND?

Use a radio tower in an extraction zone, call the ship, hold the area while it arrives, then board by the rope/cable prompt. GamesRadar and KeenGamer both describe extraction as a radio-tower call followed by a timed wait and boarding window.

Why is extraction so risky?

The call creates visible pressure around your Trampler, and the wait gives nearby players time to rotate in. Treat extraction as a short defense phase, not a menu action.

Should I call extraction while overloaded?

Only if the area is quiet and the Trampler can still move. If your hull, ammo or repair state is bad, rotate earlier instead of waiting for a perfect backpack.

Loot and Money FAQ

What loot should beginners prioritize?

Take items that fund another run: mechanical parts, repair supplies, useful ammo, target resources and high-value safe loot. Mobalytics highlights mechanical parts and better loot sources as important for economy planning.

Are crates worth opening?

Yes, but read the crate first. Public looting notes describe crate colors and markings as useful hints, so prioritize the crate type that matches the run goal.

When should I stop looting?

Stop when your target item is secured, your route back to the Trampler is no longer clean, or you have enough value that a fight would be a bad trade.

Coral Resource FAQ

Where do Coral Chunks come from?

GamesRadar's coral guide points players toward Rare Valuables Safes as the key source to check. On a coral run, prioritize named POIs and safes instead of random low-value containers.

Where does Weird Coral come from?

Public notes associate Weird Coral with Upiors. Because drops can be inconsistent, treat Weird Coral farming as a repeatable route, not a one-run checklist.

Should I sell coral materials?

Be careful. Public recipe and tech-tree lists show coral materials appearing in multiple upgrade paths, so search the database and check your next crafting goal before selling.

Flares FAQ

How do flare colors work?

GamesRadar describes flares as selectable colors used for signaling. Community meanings can exist, but colors are not a guaranteed system rule.

Does green always mean friendly?

No. Green can be used as a friendly signal by players, but extraction green smoke also broadcasts that someone is trying to leave. Do not trust smoke color alone.

When should I avoid firing a flare?

Avoid flares while carrying valuable resources, hiding from a stronger ship or preparing extraction. Signaling can solve communication, but it also reveals position.

Crafting FAQ

Should I craft during a run?

Craft when it solves a blocker: ammo, repair, medicine or inventory pressure. Mobalytics notes that workbench use happens on the Trampler, so it is part of run management.

What should I check before selling materials?

Check recipe use, rarity and next upgrade goals. PlayerAuctions and Sportskeeda public lists show that basic-looking materials can appear in crafting or tech-tree upgrades.

Is crafting always better than selling?

No. If the item does not solve a current blocker and is not part of your next known upgrade, selling or stashing can be better. The key is to decide before launch, not at a contested extraction point.

Solo FAQ

What is the safest solo strategy?

Run shorter routes, avoid fair fights, keep the Trampler movable and extract when the run goal is done. Solo success is repeatability, not proving every duel.

When should solo players fight?

Fight only with a retreat line, healthy hull and clear reason. If loot is already secured, leaving is usually the better progression decision.

How should I review a solo loss?

Ask whether you spotted first, whether the Trampler could move, whether the loot goal was already met and whether repairs were accessible. The answer points to the next page to read.

Sources